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DnD Fantasy Lab Ice Mephit

Welcome to the 5e System Reference Document (SRD5e) Actions; Ice Mephit. Small elemental, neutral evil. Armor Class 11 Hit Points 21 (6d6) Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA; 7 (−2) 13 (+1) 10 (+0). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.


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Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. The monster { { page.meta.name }}, from the 5th edition (5e) SRD (System Reference Document).


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5e SRD Monsters MenuFavourites Add Ice Mephit to Favourites Ice Mephit Challenge 1/2 (100 XP), Small elemental , neutral evil HP21 (6d6) AC11 SPD30 ft., fly 30 ft. Ability Scores Skills Perception: +2, Stealth: +3 Senses Darkvision 60 ft., passive perception 12 Languages


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When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance . While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.


Ice Mephit DnD content

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air.


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Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a.


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Ice Mephit Small elemental · Neutral Evil Armor Class: 11 hit Points: 21 (6d6) Speed: 30ft., fly 30ft. Str 7 Dex 13 Con 10 Wis 11 Int 9 Cha 12 Skills: Perception +2, Stealth +3 Damage Vulnerabilities: bludgeoning, fire Damage Immunities: cold, poison Condition Immunities: poisoned Senses: darkvision 60 ft., passive perception 12 Languages:


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Ice Mephit Ready to play? Build unlimited D&D characters Create Now These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.


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What Is a Mephit in DnD 5e? A mephit is a Small elemental that is a combination of two elements. They are described as Neutral Evil tricksters. Stat Block Instead of posting five different stat blocks, I would like to instead talk about what each mephit has in common and then give you a nifty table to chart the differences. See? I do love you.


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When an ice mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance. While an ice mephit remains motionless it is indistinguishable from an ordinary fragment of ice.


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Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance.


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monsters Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute. Innate Spellcasting (1/Day). The mephit can innately cast dancing lights, requiring no material components.


DnD Fantasy Lab Ice Mephit

CHA 12 (+1) Skills Perception +2, Stealth +3 Damage Vulnerabilities Bludgeoning, Fire Damage Immunities Cold, Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 12 Languages Aquan, Auran Challenge 1/2 (100 XP) Proficiency Bonus +2 Death Burst. When the mephit dies, it explodes in a burst of jagged ice.


DnD Fantasy Lab Ice Mephit

Its innate spellcasting ability is Charisma. Regeneration. The ice mephit regains 1 hit point at the start of its turn. ACTIONS Multiattack. The ice mephit makes two attacks with its claws. Claws . Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6).


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The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.


Ice Mephit DDO Compendium

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 ( 1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard.